Wargaming for cyber resilience
Over the course of the past few years there has been a constant stream of headlines relating to cyber disruptions, including cybercrime. In recent months, the Wannacry, Petya and NotPetya strains of ransomware indiscriminately targeted and crippled global multibillion dollar businesses, governments and small businesses alike.
There is nothing new about these types of cyberattack, with the first worm (ie network-born virus) having been developed by an academic in the 1980s, using social engineering techniques to infect computers. What has changed, however, is that the global nature of the consequences and impacts today are infinitely more severe than we have seen before, because of the interdependency and complexity of transnational networks.